* Selecting Windows:: The selected window is the one that you edit in.
* Cyclic Window Ordering:: Moving around the existing windows.
* Buffers and Windows:: Each window displays the contents of a buffer.
-* Displaying Buffers:: Higher-lever functions for displaying a buffer
+* Displaying Buffers:: Higher-level functions for displaying a buffer
and choosing a window for it.
* Choosing Window:: How to choose a window for displaying a buffer.
* Window Point:: Each window has its own location of point.
like the single optional argument of @code{get-buffer-window}. Perhaps
we should change @code{get-buffer-window} in the future to make it
compatible with the other functions.
-
-The argument @var{all-frames} controls which windows to consider.
-
-@itemize @bullet
-@item
-If it is @code{nil}, consider windows on the selected frame.
-@item
-If it is @code{t}, consider windows on all frames.
-@item
-If it is @code{visible}, consider windows on all visible frames.
-@item
-If it is 0, consider windows on all visible or iconified frames.
-@item
-If it is a frame, consider windows on that frame.
-@end itemize
@end defun
@defvar buffer-display-time